MASTER HUTCHISON'S TAEKWON-DO ACADEMY

 

HOME NEWS MASTER HUTCHISON VIDEO TRIBUTE
CLASSES TAEKWON-DO GALLERY PRESS CONTACT US

 

STUDENT OATH
  • I shall observe the tenets of TaeKwon-Do.

  • I shall respect the instructor and seniors.

  • I shall never misuse TaeKwon-Do.

  • I shall be a champion of freedom and justice.

  • I shall build a more peaceful world.

 

TENETS OF TAEKWON-DO

The success or failure of TaeKwon-Do training depends largely on how one observes and implements the tenets of TaeKwon-Do which should serve as a guide for all serious students of the art.

Courtesy
It can be said that courtesy is an unwritten regulation prescribed by ancient teachers of philosophy as a means to enlighten human beings while maintaining a harmonious society. It can be further be as an ultimate criterion required of a mortal.

TaeKwon-Do students should attempt to practice the following elements of courtesy to build up their noble character and to conduct the training in an orderly manner as well.

To promote the spirit of mutual concessions
To be ashamed of one's vices, contempting those of others
To be polite to one another
To encourage the sense of justice and humanity
To distinguish instructor from student, senior from junior, and elder from younger
To behave oneself according to etiquette
To respect others' possessions
To handle matters with fairness and sincerity
To refrain from giving or accepting a gift when in doubt

 
Integrity
In TaeKwon-Do, the word integrity assumes a looser definition than the one usually presented in Webster's dictionary. One must be able to define right and wrong and have a conscience, if wrong, to feel guilt. Listed are some examples where integrity is lacking:

The instructor who misrepresents himself and his art by presenting improper techniques to his students because of a lack of knowledge or apathy.
The student who misrepresents himself by "fixing" breaking materials before demonstrations.
The instructor who camouflages bad technique with luxurious training halls and false flattery to his students.
The student who requests ranks from an instructor, or attempts to purchase it.
The student who gains rank for ego purposes or the feeling of power.
The instructor who teaches and promotes his art for materialistic gains.
The students whose actions do not live up to his words.
The student who feels ashamed to seek opinions from his juniors.

 
Perseverance
There is an old Oriental saying, "Patience leads to virtue or merit, One can make a peaceful home by being patient for 100 times." Certainly happiness and prosperity are most likely brought to the patient person. To achieve something, whether it is a higher degree or the perfection or a technique, one must set his goal, then constantly persevere.

Robert Bruce learned his lesson of perseverance from the persistent efforts of a lowly spider. It was this perseverance and tenacity that finally enabled him to free Scotland in the fourteenth century. One of the most important secrets in becoming a leader of TaeKwon-Do is to overcome every difficulty by perseverance. Confucius said, "one who is impatient in trivial matters can seldom achieve success in matters of great importance."

Self Control
This tenet is extremely important inside and outside the dojang, whether conducting oneself in free sparring or in one's personal affairs. A loss of self-control in free sparring can prove disastrous to both student and opponent. An inability to live and work within one's capability or sphere is also a lack of self-control.

According to Lao-Tzu "the term of stronger is the person who wins over oneself rather than someone else."

Indomitable Spirit
"Here lie 300, who did their duty," a simple epitaph for one of the greatest acts of courage known to mankind. Although facing the superior forces of Xerxes, Leonidas and his 300 Spartans at Thermoplylae showed the world the meaning of indomitable spirit. It is shown when a courageous person and his principles are pitted against overwhelming odds.

A serious student of TaeKwon-Do will at all times be modest and honest. If confronted with injustice, he will deal with the belligerent without any fear or hesitation at all, with indomitable spirit, regardless of whosoever and however many the number may be.

Confucius declared," It is an act of cowardice to fail to speak out against injustice." As history has proven, those who have pursued their dreams earnestly and strenuously with indomitable spirit have never failed to achieve their goals.

 

THE REASON FOR 24 PATTERNS

The life of a human being, perhaps 100 years, can be considered as a day when compared with eternity. Therefore, we mortals are no more than simple travellers who pass by the eternal years of an eon in a day. It is evident that no one can live more than a limited amount of time. Nevertheless, most people foolishly enslave themselves to materialism as if they could live for thousands of years. And some people strive to bequeath a good spiritual legacy for coming generations, in this way, gaining immortality. Obviously, the spirit is perpetual while material is not; therefore, what we can do to leave behind something for the welfare of mankind is, perhaps, the most important thing in our lives.


Here I leave Taekwon-Do for mankind as a trace of man of the late 20th century. The 24 patterns represent 24 hours, one day, or all my life. The name of the pattern, the number of movements, and the diagrammatic symbol of each pattern symbolize either heroic figures in Korean history or instances relating to historical events.

General Choi Hong Hi

 

PATTERNS INFORMATION
  • Patterns should begin and end at exactly the same spot. This will indicate the performer's accuracy.

  • Correct posture and facing must be maintained at all times.

  • Muscles of the body should be either tensed or relaxed at the proper critical moments in the exercise.

  • The exercise should be performed in a rhythmic movement with an absence of stiffness.

  • Movement should be accelerated or decelerated accordingly.

  • Each pattern should be perfected before moving to the next.

  • Students should know the purpose of each movement.

  • Students should perform each movement with realism.

  • Attack and defence techniques should be equally distributed among right and left hands and feet.

 

PATTERNS MEANINGS

Chon-Ji (19 movements)

Means literally " the Heaven the Earth". It is, in the Orient, interpreted as the creation of the world or the beginning of human history, therefore, it is the initial pattern played by the beginner. This pattern consists of two similar parts; one to represent the Heaven and the other the Earth.

 

Dan-Gun (21 movements)

Is named after the holy Dan-Gun, the legendary founder of Korea in the year of 2,333 B.C.

 

Do-San (24 movements)

Is the pseudonym of the patriot Ahn Chang-Ho (1876-1938) The 24 movements represent his entire life which he devoted to furthering the education of Korea and its independence movement.

 

Won-Hyo (28 movements)

Was the noted monk who introduced Buddhism to the Silla Dynasty in the year of 686 A.D.

 

Yul-Gok (38 movements)

Is the pseudonym of a great philosopher and scholar Yi l (1536-1584) nicknamed the "Confucius of Korea" The 38 movements of this pattern refer to his birthplace on 38 latitude and the diagram represents "scholar".

 

Joong-Gun (32 movements)

Is named after the patriot Ahn Joong-Gun who assassinated Hiro-Bumi Ito, the first Japanese governor-general of Korea, known as the man who played the leading part in the Korea-Japan merger. There are 32 movements in this pattern to represent Mr. Ahn's age when he was executed in a Lui-Shung prison (1910).

 

Toi-Gye (37 movements)

Is the pen name of the noted scholar Yi Hwang (16th century), an authority on neo Confucianism. The 37 movements of the pattern refer to his birthplace on 37 latitude, the diagram represents " scholar".

 

Hwa-Rang (29 movements)

Is named after the Hwa-Rang youth group, which originated in the Silla Dynasty in the early 7th century. The 29 movements refer to the 29th Infantry Division, where Taekwon-Do developed into maturity.

 

Choong-Moo (30 movements)

Was the name given to the great Admiral Yi Soon-Sin of the Lee Dynasty. He was reputed to have invented the first armoured battleship (Kobukson) in 1592, which is said to be the precursor of the present day submarine. The reason why this pattern ends with a left hand attack is to symbolize his regrettable death, having no chance to show his unrestrained potentiality checked by the forced reservation of his loyalty to the king.

 

Kwang-Gae (39 movements)

Is named after the famous Kwang-Gae-Toh-Wang, the 19th King of the Koguryo Dynasty, who regained all the lost territories including the greater part of Manchuria. The diagram represents the expansion and recovery of lost territory. The 39 movements refer to the first two figures of 391 A. D., the year he came to the throne.

 

Po-Eun (36 movements)

Is the pseudonym of a loyal subject Chong Mong-Chu (1400) who was a famous poet and whose poem "I would not serve a second master though I might be crucified a hundred times" is known to every Korean. He was also a pioneer in the field of physics. The diagram represents his loyalty to the king and country towards the end of the Koryo Dynasty.

 

Ge-Baek (44 movements)

Is named after Ge-Baek, a great general in the Baek Je Dynasty (660 AD). The diagram represents his severe and strict military discipline.

 

Eui-Am (45 movements)

Is the pseudonym of Son Byong Hi, leader of the Korean independence movement on March 1, 1919. The 45 movements refer to his age when he changed the name of Dong Hak (Oriental culture) to Chondo Kyo (Heavenly way religion) in 1905. The diagram represents his Indomitable Spirit, displayed while dedicating himself to the prosperity of his nation.

 

Choong-Jang (52 movements)

Is the pseudonym given to General Kim Duk Ryang who lived during the Lee Dynasty, 14th century. This pattern ends with a left-hand attack to symbolize the tragedy of his death at 27 in prison before he was able to reach full maturity.

 

Juchie (45 movements)

Is a philosophical idea that man is the master of everything and decides everything. In other words, the idea that man is the master of the world and his own destiny. It is said that this idea was rooted in Baekdu Mountain which symbolizes the spirit of the Korean people. The diagram represents Baekdu mountain.

 

Ko-Dang (39 movements)

Is the Pseudonym of the patriot Cho Man Shik, who dedicated his life to the Korean Independence Movement and to the education of his people.

 

Sam-Il (33 movements)

Denotes the historical date of the independence movement of Korea which began throughout the country on March 1, 1919. The 33 movements in the pattern stand for the 33 patriots who planned the movement.

 

Yoo-Sin (68 movements)

Is named after General Kim Yoo Sin, a commanding general during the Silla Dynasty. The 68 movements refer to the last two figures of 668 A.D., the year Korea was united. The ready posture signifies a sword drawn on the right rather than left side, symbolizing Yoo Sin's mistake of following his Kings' orders to fight with foreign forces against his own nation.

 

Choi-Yong (68 movements)

Is named after General Choi Yong, premier and commander in chief of the armed forces during the 14th century Koryo Dynasty. Choi Yong was greatly respected for his loyalty, patriotism, and humility. He was executed by his subordinate commanders headed by general Yi Sung Gae, who later became the first King of the Lee Dynasty.

 

Yong-Gae (49 movements)

Is named after a famous general during the Koguryo Dynasty, Yon Gae Somoon. The 49 movements refer to the last two figures of 649 A.D., the year he forced the Tang Dynasty to quit Korea after destroying nearly 300,000 of their troops at Ansi Sung.

 

Ul-Ji (42 movements)

Is named after general Ul-Ji Moon Dok who successfully defended Korea against a Tang's invasion force of nearly one million soldiers led by Yang Je in 612 A.D., Ul-Ji employing hit and run guerilla tactics, was able to decimate a large percentage of the force. The diagram represents his surname. The 42 movements represent the author's age when he designed the pattern.

 

Moon-Moo (61 movements)

Honours the 30th King of the Silla Dynasty. His body was buried near Dae Wang Am (Great King's Rock). According to his will, the body was placed in the sea "where my soul shall forever defend my land against the Japanese." It is said that the Sok Gul Am (Stone cave) was built to guard his tomb. The Sok Gul Am is a fine example of the culture of the Silla Dynasty. The 61 movements in this pattern symbolize the last two figures of 661 A.D. when Moon Moo came to the throne.

 

So-San (72 movements)

Is the pseudonym of the great monk Choi Hyong Ung (1520-1604) during the Lee Dynasty. The 72 movements refer to his age when he organized a corps of monk soldiers with the assistance of his pupil Sa Myunh Dang. The monk soldiers helped repulse the Japanese pirates who overran most of the Korean peninsula in 1592.

 

Se-Jong (24 movements)

Is named after the greatest Korean King, Se-Jong, who invented the Korean alphabet in 1443, and was also a noted meteorologist. The diagram represents the king, while the 24 movements refer to the 24 letters of the Korean alphabet.

 

Tong-Il (56 movements)

Denotes the resolution of the unification of Korea which has been divided since 1945. The diagram symbolizes the homogenous race.

 

Saju Jirugi (14 movements)

Four Direction Punch.

 

Saju Makgi (16 movements)

Four Direction Block. Practice this fundamental exercise clockwise and counter-clockwise, turning alternately.

 

GENERAL SPARRING INFORMATION

Duration of Bouts

Each individual bout will be 2 rounds of 2 minutes duration with a one minute break between rounds. Finals will be 3 rounds of 2 minutes duration with a one minute break between rounds.

Each team bout will be 1 round of 2 minutes.

 

In individual matches the following decisions will apply:

  • When 3 or 4 corner referees give a decision in favour of one competitor then that competitor is the winner.

  • When 3 or 4 corner referees say that it is a draw then a further one minute round will take place. If this results in a further draw then the first scored point will decide who is the winner.

  • When 2 corner referees give a decision in favour of one competitor (2 for one competitor + 1 for the other + 1 given it as a draw or 2 for one competitor + 2 giving it as a draw) then that competitor is the winner.

  • When 2 corner referees give a decision in favour of one competitor and the other 2 corner referees give a decision in favour of the other competitor then a one minute extension will follow. If at this time it results in a further draw then the first scored point will decide who is the winner.

  • When 3 corner referees give a decision in favour of one competitor in case of the first scored point bout then that competitor is the winner.

In team matches the following decisions will apply:

  • When 3 or 4 corner referees give a decision in favour of one competitor then that competitor is the winner and 2 points will be added to the team score.

  • When 3 or 4 corner referees decide that it is a draw then 1 point will be added to each team score.

  • When 2 corner referees give a decision in favour of one competitor (2 for one competitor + 1 for the other + 1 given it as a draw or 2 giving it as a draw) then that competitor who got the decision of the 2 corner referees is the winner and 2 points will be added to the team score.

  • When 2 corner referees give a decision in favour of one competitor and the other 2 corner referees give a decision in favour of the other competitor then the result will be a draw and 1 point will be added to each team score.

  • When all 5 bouts are finished and the result is a draw then each coach will select one competitor to spar an extra bout. The team whose competitor wins this bout will be the winner. If at this time it results in a further draw then the first scored point will decide who is the winner.

  • When 3 corner referees give a decision in favour of one competitor in case of the first scored point bout then that competitor is the winner.

In team matches the following decisions will apply:

  • When 3 or 4 corner referees give a decision in favour of one competitor then that competitor is the winner and 2 points will be added to the team score.

  • When 3 or 4 corner referees decide that it is a draw then 1 point will be added to each team score.

  • When 2 corner referees give a decision in favour of one competitor (2 for one competitor + 1 for the other + 1 given it as a draw or 2 giving it as a draw) then that competitor who got the decision of the 2 corner referees is the winner and 2 points will be added to the team score.

  • When 2 corner referees give a decision in favour of one competitor and the other 2 corner referees give a decision in favour of the other competitor then the result will be a draw and 1 point will be added to each team score.

  • When all 5 bouts are finished and the result is a draw then each coach will select one competitor to spar an extra bout. The team whose competitor wins this bout will be the winner. If at this time it results in a further draw then the first scored point will decide who is the winner.

  • When 3 corner referees give a decision in favour of one competitor in case of the first scored point bout then that competitor is the winner.

Target Area

  • Head and neck area at the front and sides but not at the back.

  • Trunk of the body from neck to navel vertically and from a line drawn from the armpit vertically down to the waist on each side (that is frontal area only excluding the back).

Point Awards

  • One (1) point will be awarded for: Hand attack directed to mid or high section, hand attack while in air (both feet must be off the ground) directed to mid section, foot attack directed to mid section, perfect block.

  • Two (2) points will be awarded for: Foot attack directed to high section, hand attack while in air (both feet must be off the ground) directed to high section, jumping or flying kick directed to mid section.

  • Three (3) points will be awarded for: Jumping or flying kick directed to high section.

Scoring Procedure

In competition a technique is valid when:

  • it is executed correctly,

  • it is dynamic, that is to say it is delivered with strength, purpose, rapidity and precision,

  • it is controlled on the target,

  • perfect block:
      - defender must maintain complete balance,
      - an appropriate blocking tool must be used,
      - block must be powerful and accurate,
      - defence must be maintained at a proper distance,
      - opponents balance must be broken.

Disqualification

  • Misconduct against officials or ignoring instructions.

  • Heavy contact.

  • Committing 3 fouls.

  • Any competitor suspected of being under influence of alcoholic beverages or drugs.

Fouls

One point will be deducted for the following offences:

  • Loss of temper,

  • insulting an opponent in any way,

  • biting/scratching/clawing,

  • attacking with the knee, elbow or forehead,

  • attacking a fallen opponent,

  • contact.
      NB. The sum of 3 warnings automatically means deducting 1 point.

Warnings
Warnings will be assigned for the following offences:

  • Attack to an illegal target,

  • stepping completely out of the ring (both feet),

  • falling down, whether intentional or not (this means any part of the body, other than the feet, touching the ground),

  • holding/grabbing/pushing,

  • sweeping,

  • faking a blow, pretending to be injured to gain an advantage,

  • intentionally avoiding sparring,

  • pretending to have scored a point by raising the arm.
    N.B.: If an athlete is pushed out of the ring with intent (without undergoing a technique) then he will not receive a warning.

Injury

  • When a competitor is injured, the Centre Referee must stop the match and call the Doctor. The Doctor must diagnose, treat the wounds and decide about the match continuation.

  • When a contender cannot fight on because of Doctor's decision:
      - he is the winner if his opponent is responsible;
      - he is the loser if his opponent is not responsible.

  • An injured competitor that is unfit to fight, according to the Doctor's decision, cannot fight again during the event.

  • A competitor that refuses to accept the Doctor's decision will be disqualified.

  • If two competitors injure themselves at the same time and both are unfit to fight, according to the Doctor's decision, the winner is the contender that has more scored points at that moment. If the competitors are even, the Jury President will decide about the bout.

Bout Procedure

  • Individual
    The bout will commence with the competitors on the start positions each with a red or blue marker to differentiate between them. At the command of the Centre Referee the competitors bow in turn to the Jury table and then to each other. The Centre Referee will then start the Sparring with the command "SHI-JAK" and the competitors continue to spar until the Referee issues the command "HAECHYO". At this point the competitors cease to spar and remain where they are until restarted. On completion of time the timekeeper will signal audibly to warn the Centre Referee, but the bout only ends on the final comment "GOMAN" by the Centre Referee. The reverse for bowing will ensure and the result will be declared. In a draw situation warnings and/or minus points are not carried forward. If a competitor leaves the square they must re-start 1 metre inside the square.
     

  • Team
    Bout procedure will be as individual. A coin will be tossed. The winner of the toss decides which team send its first competitor into the ring. The teams must then alternate.  Each Team (Male and Female of any degree and weight) will consist of 5 competitors and 1 reserve.